The essential roadmap of semiconductors development according to the latest research and Moore's Law ingenuity over the next decades
By Dr. Lovasz Colin
By the year 2022, for the first time, we get the TSMC's 5nm node GPUs by Nvidia and by AMD, it seems the Ada Lovelace RTX 4090 series is three times more powerful than the previous RTX 3090 reaching literally 100 Teraflops of computing power, while the RTX 3090 has 36 teraflops of GPU performance, this next-gen RTX 4090 GPU should be easily capable by true 8K resolution gaming, to at least 200 FPS if not more, yet without DLSS, it's already game-changing and marking the era of true 8K gaming.
By 2024 we will get the 4 nm node GPUs and CPUs, enabling exponentially more powerful chips while the 3D multi-die technique should enable us to stack more and more chips on top of each other keeping the exponential growth of computing power going in the third dimension by then, this should be marked as the RTX 50 and known as Nvidia Blackwell, AMD will also be at a similar performance by then, if not better, it will further revolutionize the video game graphics.
While the processing power of an RTX 50 cannot be predicted, by analyzing the exponential growth of computing power according to each newer generation of GPUs, as the RTX 4090 theoretically has 3 times the processing power of the RTX 3090 it should be considered that the RTX 50 generation to have at least 200 Teraflops of computing power, and this should already enable 8K resolution graphics at minimum 500 FPS according to my estimates.
At this level already transistor designs will evolve from the standard FinFET technique that will last until 3nm, to new Gate All Around 'GAA' nanosheets and forksheet designs at 2nm and seven angstroms, which should be followed by breakthrough designs like CFETs and atomic channels at 5 and 2 Angstroms.
The year 2026 3nm node - 3D multi-die CPUs and GPUs.
At this point already multiple 3nm node chips can be stacked on top of each other, and because of such a small scale, at this node, we could cram exponentially more transistors into a smaller place compared to the previous generation, and not only this but at such a small dimension as 3nm node, the transistors should switch at incredibly higher speeds, further increasing the speed of gaming computers.
At this level, we get to 16K resolution graphics at 100 FPS at least, the next evolutionary step into gaming and Virtual Reality toward ultra-realistic graphics undistinguishable by reality. The era of PlayStation 6 and advanced VR Headsets begins with 16K resolution based on Micro LED tech.
2028 - 2nm node (20 Angstroms) 3D CPUs and GPUs
By now 16K resolution becomes the norm at ultra-high FPS. Gaming computers will become extremely powerful compared to the machines of today and far more stable, and if the legacy continues Nvidia should already have the RTX 70 by then. Should be a hot topic in gaming and hardware for the newer generations.
These new generations of extremely powerful computers and gaming consoles will trigger a revolution in gaming and the level of complexity, realism, and interaction our virtual environments could offer should be on a par with the latest Marvel and DC movies.
2030 1.4nm node (14 Angstroms) 3D cubic chips (angstrom era)
Because of such incredible miniaturization at these scales already an immense number of transistors should be placed on a chip compared to what happened when we moved from microscale nodes to nanoscale nodes. Angstrom scale logic gates should switch unimaginably fast, drastically speeding our computers, and an incredibly immense number of transistors should be placed on a chip, already at a rate of a few hundred billion and heterogeneously integrated.
2032 - 10 Angstroms node 3D cubic CPUs and GPUs
A new era in gaming begins at ultra immense resolutions and visual and A.I capabilities and the required energy consumption of these chips drastically decreases, while compared to the generation of 2022 these chips are literally a thousand times smaller and more powerful speaking in mathematical terms of exponentiation per decade and a million times more powerful than those from 2012.
By 2032 already we get to Micro LED and Nanopixels-based displays capable of 32K resolution and about 20000 nanopixels per inch, the display becomes a literal pixels-generating device.
2034 - 7 Angstroms' futuristic design 3D CPUs and GPUs are becoming even more powerful than the previous generation and more accessible to anyone, turning regular people into hardcore gamers.
The exponential growth of computing power continues further providing more powerful chips for gamers and consuming far less electricity, Video Games will become the biggest form of business. Gaming Hardware at this point becomes a hot topic and everyone discusses the performance of their powerful gaming computers and Hardware.
2036 - Stable 5 Angstroms 3D CPUs and GPUs are reaching incredible densities and complexities further providing exponentially more computing power for average people compared to the previous node. At this stage already Gaming Computers are becoming a standard and a major form of modernism and super performance, and the futuristic features and designs of these computers should be entirely fabricated by 3D Printers.
2038 - Trillion transistors, 3 Angstroms node threedimensional CPUs, GPUs, and RAM provide immense computing power yet at an ever smaller scale than ever, and yet consuming even less electricity. The Gaming computers and consoles of this age will be truly mind-blowing and with capabilities undistinguishable by magic.
32K resolution at a minimum of 300 FPS becomes the norm, and most chips will be more than enough powerful to support it by then, which is roughly 531 megapixels, while human eyes are positioned at approximately 576 megapixels.
At this level already Virtual Reality and Gaming are reaching their final evolutionary form becoming truly undistinguishable from reality from any point of view. We already get Matrix, Ready Player One, and Tron Style Virtual Reality, where at this point already the Metaverse has replaced the world wide web and social networks, people will live inside this virtual reality most time and all the jobs will be taken by machines, yet not entirely but it's accelerating into that direction.
By this time we do have Virtual Reality ala Ready Player One where people are immersed the whole time inside these ultra-realistic environments where they will live as Kings and Gods dominating empires.
2040 - 2 Angstroms node cubic chips entirely engineered by A.Is based on Superconductors should become available, enabling massive leaps in computing power compared to current generations of chips, taking Virtual Reality to new levels of creativity and ingenuity as millions of such virtual environments will be generated by A.Is based on quantum naocomputations in fractions of seconds.
Once the most advanced Lithography techniques have been fully explored and the semiconductors perfectly improved and miniaturized at maximum efficiency by 2040, it seems that the fifth paradigm of computation, the integrated circuit runs out of steam, and a new paradigm will take its place, more precise, the Sixth paradigm which is the Molecular Nanotech.
Beyond the 2040s and further - the era of Advanced Nanotechnology and Molecular Manufacturing will make its debut and should let the A.I molecularly assemble inside Nanofactories according to complex nanoformulas literally sextillion to septillion times more complex and dense three-dimensional chips, since into a single cubic inch of a diamond we obtain about 2 septillion atoms to a few hundred sextillion atoms utilizable as computing elements, literally the atom will represent for information technology the equivalent to what represents for nuclear physics.
Before we move to Full Immersion Virtual Reality capable Nanorobotic Neural interfaces, as the latest form and final manifestation of current technology, Molecular Nanotech should be capable of designing sextillion times more powerful chips and gigapixels based Nanoengineered VR Headsets for literally no cost which should be nanorobotically assembled at an atomic precision by nanorobotic manipulators and molecular assemblers, the dead inanimate matter and randomly organized particles should be computationally reorganized into useful nanocomputing substrates, providing unimaginable technological capabilities for every person for no cost at all, since nanotech is self-replicating and rapidly multiplying.
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